Does Wunderlist 2 Satisfy Our Wanderlust for New GTD Apps?

This article first appeared on Mac.Appstorm, a popular Envato website reviewing Mac apps. The site was subsequently sold to a new owner and, a number of years later, the article was lost. I have republished it here for reference.

In our modern interconnected world we are growing used to the idea of information in the cloud and access to our stuff from any device, be it a smartphone, a desktop, laptop or tablet. Though it is easy to forget that this is a relatively recent development, a whole industry of “Getting Things Done”, or GTD, has emerged.

An innovative company, 6Wunderkinder, produced what was perhaps the first OS X to-do list app that allowed you to synchronise information wirelessly between your Mac, iPhone and the then newly-launched iPad. That was Wunderlist. Now they’re back with Wunderlist 2 but the landscape has changed. How has Wunderlist faired?

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The Future for Apple Human Interface Design

This article first appeared on Mac.Appstorm, a popular Envato website reviewing Mac apps. The site was subsequently sold to a new owner and, a number of years later, the article was lost. I have republished it here for reference.

In recent iterations of iOS — Apple’s mobile operating system for iPhone, iPod Touch and iPad — and in recent versions of OS X on the desktop, you will undoubtedly have noticed a move towards visual elements that mimic real-life objects. The ruled, yellow notepaper for the Notes app, the torn-paper effect at the top of the stitched, leather-bound Calendar app, and more are examples of this.

These software design elements mimicking real world objects have introduced a new word into our vocabularies: skeuomorphism. Such effects have, however, divided opinion, and it is just possible that we will see Apple shift away from these elements in future.

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